Jul 16, 2009, 06:45 PM // 18:45
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#41
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by slowerpoke
Nothing against unofficial fansites, those would still have a place, but it just feels lazy how they expect the fan base to maintain forums while they themselves hardly even bother to interact with them. Time to man up and provide proper avenues of interaction instead of being cheapasses.
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How can a fan-site be unofficial? A fan-site is just what it says a site run by fans and with ANET's seal of approval.
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Jul 16, 2009, 06:45 PM // 18:45
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#42
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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I voted 3
too much released too early means the opposition can copy some ideas and release first.
I would like a rough release date but don't expect to hear anything until its a couple of months off.
Its a difficult situation since they changed direction quite late on.
First intending to keep adding to and improving GW1 then suddenly decided to abandon that and create a new game.
It nay appear that a game can go from first ideas to the store in 12 months but its often more like 3 to 5 years.
I expect gw2 to be out Christmas 2010 at the earliest
Last edited by gremlin; Jul 16, 2009 at 06:49 PM // 18:49..
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Jul 16, 2009, 06:48 PM // 18:48
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#43
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by Gun Pierson
There should be a 4th option:
The lack of information is understandable, and I think ArenaNet had no choice after massively pulling in mmo-rpg players with their 'free to play' bait while their design was not fit for it and they had to start from scratch.
I see some people are talking about and comparing the situation with Diablo3 so I can't resist, forgive me. This is what we know about Diablo3 so far:
- focused on solo and cooperative play
- 3 classes revealed
- uses technology that makes it easy for them to create new content
- will use the new battlenet
- loot is important in the game and they use a complex loot generator that takes your current equipment into account.
- no fixed creeps so every dungeon feels different when you play it again, same for loot.
- you can join your friends, even if they have a lower or higher progressed character than yours, so zoning will be something like in GW I guess.
- easy interface as you can use the mouse only to use skill combos.
-...
I can go on and on, here's a compilation of all known vids and dev interviews, enjoy:
http://diablo3x.com/compilation-of-all-diablo-3-videos
Next month we'll see BlizzCon 2009 and more will be revealed.
Big difference if you compare this to the info about GW2, but whatever. You first have to have something decent before you can show off some eye candy.
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How long have Diablo fans been waiting for Diablo 3 ?
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Jul 16, 2009, 06:49 PM // 18:49
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#44
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Since D2 came out for the most part. Much much MUCH longer than GW fans have been waiting for GW2.
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Jul 16, 2009, 06:51 PM // 18:51
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#45
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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I'd love you people would stop creating misleading thread titles. I thought there was some actual news...
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Jul 16, 2009, 06:54 PM // 18:54
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#46
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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There wasn't anything wrong about them saying that they were going to work on GW2, or when they said it.
What was wrong was how much labor they removed going towards the original game and doing little to add new staff.
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Jul 16, 2009, 06:55 PM // 18:55
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#47
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by Konig Des Todes
I heard that the game has also been in development since before Blizzard North went out of business. Which, if I remember correctly, was about 6 years ago (2003 I think?). @Gun specifically: It is possible they lied. Of course, it is just as possible that where I heard that D3 has been in development since before Blizzard North went out could be wrong.
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From what I've read and heard:
Blizzard North was indeed working on it for some time before Blizzard took over. But Blizzard was not satisfied with the results so the project got cancelled and they had to let Blizzard North go. (Some of those guys created flagstudios and started working on Hellgate London.)
So after that, Diablo3 came into Blizzard (California) hands some 4 years ago now and they basically started from scratch too.
But yes, I wasn't there as a witness so I don't have the facts to state they lied or not. Just the info that was made public.
Quote:
Originally Posted by Risky Ranger
How long have Diablo fans been waiting for Diablo 3 ?
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Did Diablo 2 promise an MTG campaign and expansion model and did it stop on that promise after only 2 years?
Last edited by Gun Pierson; Jul 16, 2009 at 07:18 PM // 19:18..
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Jul 16, 2009, 07:02 PM // 19:02
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#48
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Lion's Arch Merchant
Join Date: Apr 2006
Location: Belgium
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I have never understand why regular players try to take desicisions for Anet.
I'm fairly sure that Anet knows what its doing and doesnt need help from players who haven't got any experience in building a game.
Developing a decent MMO takes time, so be patient unless you want a crappy GW2.
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Jul 16, 2009, 07:05 PM // 19:05
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#49
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by BlueNovember
Mmm I'd say that is because D3 is later in development. I recall IGN's updates being as vague as the news we have from anet. Still, I don't follow either religiously, so I could be wrong.
And isn't there a whole wiki full of lore and class info for gw2 floating around somewhere?
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Yes, a wiki full of half-assed and vague lore. I have a 10-year-old nephew that could have come up with the same crap.
And no, there is NO info on classes/gameplay/skills/things that would matter to GW1 players.
Quote:
Originally Posted by Gun Pierson
Did Diablo 2 promise an MTG campaign and expansion model and did it stop on that promise after 2 years?
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Essentially this. I felt extremely "betrayed" upon the first announcement that they were cancelling the campaign route, making the next full campaign into a half assed barely able to be called an "expansion" and that we MIGHT hear something about a brand new shiny game in a few years. After that...what was the point of GW1 even?
The fact that Gaile told us about a beta in the end of 2008 which never came to be and yet we still don't even have screenshots is reprehensible. Like I said in another thread, does anet even have a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing PR department?
Last edited by shoyon456; Jul 16, 2009 at 07:10 PM // 19:10..
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Jul 16, 2009, 07:19 PM // 19:19
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#50
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by Gun Pierson
Did Diablo 2 promise an MTG campaign and expansion model and did it stop on that promise after only 2 years?
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Would you rather keep bloating the current game to fulfill the original premise or scrap it and have them work on something new and better?
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Jul 16, 2009, 07:24 PM // 19:24
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#51
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Edge Igneas
...and lets face it, Guild Wars is a huge cash sink for NC-Soft. It has a very risky market design, I just don't hope for the worst, even in spite of the economic recession which doesn't help.
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Guild Wars has not been a 'cash sink' for NCSoft. It hasn't been a huge earner either, but certainly both profitable and successful.
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Jul 16, 2009, 07:31 PM // 19:31
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#52
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Risky Ranger
Would you rather keep bloating the current game to fulfill the original premise or scrap it and have them work on something new and better?
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How are we supposed to know if it's better w/o ever seeing screenshots, video, or even learning a little bit about gameplay?
The point of this thread is not whether or not GW2 should have been made, it's about GW2 info.....of which there has been very, very little.
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Jul 16, 2009, 07:40 PM // 19:40
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#53
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by Risky Ranger
Would you rather keep bloating the current game to fulfill the original premise or scrap it and have them work on something new and better?
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That's a question that should never arrise, unfortunately we are forced in that situation today and have to make a choice if we want to answer it.
The ideal situation would have been to work on both games at once, like the big boys do. But NCSoft doesn't want that. Not enough recources, willingly or unwillingly.
Last edited by Gun Pierson; Jul 16, 2009 at 08:08 PM // 20:08..
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Jul 16, 2009, 07:50 PM // 19:50
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#54
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Servants of Fortuna
Profession: N/Mo
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Quote:
Originally Posted by Gun Pierson
Did Diablo 2 promise an MTG campaign and expansion model and did it stop on that promise after only 2 years?
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This is most pertinent. I wasn't just buying a product. I was buying a service, which "guaranteed" content updates (which I might have to pay for, but that's fine). See also L4D bamboozlement.
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Jul 16, 2009, 07:51 PM // 19:51
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#55
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
there's comparable information to Diablo 3. The fussing is completely unfounded.
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Recent gameplay videos and screenshots is comparable to a couple of pieces of concept art and a few vague statments made years ago?
And here is why Anet fails. There were only really three things Blizzard could have done to make Diablo 3 (or Starfcraft 2 for that matter) unsuccessful:
1. Changed the name without telling anybody
2. Waited until everybody who played Diablo and Diablo 2 was dead to release 3.
3. Cancelled it
I do not believe Anet has that luxury. Guild Wars is their only game, and it's competing in a packed arena. Blizzard can develop their games in a shroud of silence and still make them work because they have that kind of name recognition and the massive resources coming in from WoW to back the development indefinitely. Anet has only one thing: NCSoft's checkbook.
What it comes down to, in my mind, is this: I do no believe Guild Wars has the level of support and interest required to sustain a customer base for a sequel without keeping people around in Guild Wars 1 (which is not happening), and I think at this rate, Anet is going to be pretty much back to square one for the marketing of Guild Wars 2.
Frankly, I'm with some of the other people in this thread. I don't even care anymore. In all likelihood, I'm not buying Guild Wars 2 when it comes out. Maybe eventually, but the enthusiasm for this game is just loooooong gone.
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Jul 16, 2009, 07:53 PM // 19:53
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#56
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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Option #1.
I don't care about their innovation. All I want is the occasional screenshot update showing off their graphics and allowing for fan-speculation until the release of the game. Obviously Guild Wars 2 won't push the graphics envelope, because they've already stated that they are gearing it toward a wide market that doesn't require immensely powerful computers in order to run the game effectively. Therefore, in showing screenshots, one would think they are not playing their innovative hand.
Anet = [Tease]
Last edited by Jecht Scye; Jul 16, 2009 at 07:55 PM // 19:55..
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Jul 16, 2009, 08:02 PM // 20:02
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#57
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Forge Runner
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Quote:
Originally Posted by Ecks
Main reason we have not got any info is because of Aion. Ncsoft is putting everything behind Aion for its release. Also if any information regarding guildwars 2 would be released it for most certainly would be on show at pax but that will be very unlikely. Game is still at least 2 years away. You are most likely to get information regarding Guild wars 2 sometime in the first time of 2010, maybe very late 2009.
who can blame ncsoft they want Aion to be a very good launch and therefore Guildwars 2 will need to take a backseat.
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This.
It would be like advertising Zelda and Mario at the same time. People can't always have both. And GW and Aion being rpgs you can invest THOUSANDS, quite literally, THOUSANDS of hours into, so only one can be marketed at a time.
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Jul 16, 2009, 08:03 PM // 20:03
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#58
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Gun Pierson
That's a question that should never arrise, unfortunately we are forced in that situation today and have to make a choice if we want to answer it.
The ideal situation would have been to work on both games at once, like the big boys do. But NCSoft doesn't want that. Not enough recources, willingly or unwillingly.
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You keep on bringing this up like it is some kind of major flaw in their game plan, and it's a truly ridiculous argument.
You are comparing apples and oranges. Blizzard runs the most successful MMO in the world, by player count and income. They can afford to do pretty much whatever they want. Why on earth would they stop developing World of Warcraft, as long as it is the company cash cow?
You are saying Guild Wars should have gone the same route, so as to be able to afford to continue developing Guild Wars whilst working on Guild Wars 2. Has it ever occurred to you how massive a change you are suggesting?
Would Guild Wars even have been able to compete for a market share against World of Warcraft had it also gone for a subscription model? How different would the game be even if it had managed to survive? Would you even be here talking about this if you weren't looking forward to a subscription free sequel?
Please, quit it with the nonsense comparisons and naive worship of Blizzard.
Quote:
Originally Posted by Ravious
This is most pertinent. I wasn't just buying a product. I was buying a service, which "guaranteed" content updates (which I might have to pay for, but that's fine). See also L4D bamboozlement.
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Left4Dead suffered for content massively because Valve almost immediately started work on the sequel. We have had four years of development, including premium and free content updates.
Just how long did you expect ArenaNet to keep pumping out chapters for Guild Wars before being allowed to move on?
Last edited by JR; Jul 16, 2009 at 08:08 PM // 20:08..
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Jul 16, 2009, 08:10 PM // 20:10
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#59
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Jungle Guide
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I think it's pointless to be as quiet as they are. The 15-year-olds get excited about stuff like screenshots. And then they buy your game. So why avoid it?
I don't personally care because there's other games to play outside the GW genre. Hell GW2 can not ever come out and what does it matter? There's other stuff in life, games, everything.
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Jul 16, 2009, 08:16 PM // 20:16
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#60
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Krytan Explorer
Join Date: Sep 2008
Profession: E/
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Quote:
Originally Posted by JR
You keep on bringing this up like it is some kind of major flaw in their game plan, and it's a truly ridiculous argument.
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Please, quit it with the nonsense comparisons and naive worship of Blizzard.
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Gun doesn't imply GW should have been a monthly subscription MMO where exactly did you get that from?
Actually Gun makes a fair point with which I agree. I bought this game knowing they will release updates periodically and that I would have to pay for them. It was advertised as a different "pay-to-play" model.
I could have payed monthly and play something like WoW but I never liked that system as *I don't play every month, week, day*. If the system WoW had was "pay per number of hours you play/per usage" (more like mobile carriers) it would have been more appealing maybe.
So the different model was one of the main reasons I chose GW and I am pretty sure I'm not the only one, I know I'm not that exceptional/unique.
Regarding the model they advertised... they failed. Undeniably.
And like Gun I also think they should have kept building campaigns/expansions for GW1 *during* the same time they worked on GW2. Yes there might have been technical difficulties... But they obviously did not need to add new skills or classes every expansion. However they chose to dump and run.
Last edited by Test Me; Jul 16, 2009 at 08:20 PM // 20:20..
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